Crunchyroll/Sony on a Buying Spree

So I was hoping to publish this faster, so that this think piece was a bit more timely in regards to the recent news, but… yeah, that didn’t happen. Either way, I wanted to share my thoughts on things and also give a bit of an overview on how big of a company Crunchyroll has now become.

But anyway, a bit over a week ago, it was announced that Crunchyroll is buying RightStuf. For those who aren’t aware, RightStuf is an online store operating here in the US and Canada (and maybe other regions?) that specializes in anime, manga, figures, and any sort of physical stuff that exists in our little corner of the world. One could always hop onto Amazon to buy anime DVDs and other stuff if desired, but RightStuf was usually comparable in price and tended to have a slightly larger selection (especially when we got to things like merchandise), and you also had the warm feeling of knowing you’re supporting some small business rather than a mega-corporation. For all intents and purposes, RightStuf is the online anime store.

Crunchyroll also operates its own online store too, also selling merchandise, anime DVDs, manga, and more. Since Crunchyroll holds the rights to a number of shows, they also occasionally have exclusive merchandise not available on RightStuf or Amazon.

But, this is just the latest in a string of acquisitions and mergers involving Crunchyroll and Funimation.

Buying and Growing

Sooooo let’s do a little overview of what all companies and stuff are now under the Crunchyroll brand. Or more specifically, the Funimation brand before Crunchyroll was purchased by Funimation.

Firstly, backing up a bit, let’s recall that Funimation was purchased by Sony back in 2017. Specifically, Funimation was under the Sony Pictures wing; and under the Sony Music wing is Aniplex, one of the biggest names in the anime market in Japan. Funimation was one of the largest anime distributors here in North America, and the biggest thing to rival Crunchyroll (which was a separate company at this time). Funimation already had the licenses to a loooot of popular shows, including Attack on Titan, Cowboy Bebop, My Hero Academia, Tokyo Ghoul… the list goes on. Funimation also licensed a lot of Aniplex’s shows, such as Fullmetal Alchemist, Black Butler, Baccano, Soul Eater, and more; one could dive into the minute details of how the licenses and availability of these shows changed over the years, but because Aniplex and Funimation are now under the same parent company Sony, it doesn’t really matter.

That being said, since Funimation and Aniplex are technically under separate wings of Sony, they still operated independently; it was pretty much assumed that Aniplex-produced shows would end up on Funimation’s streaming service here in the US though, and then after 2019, Sony rearranged these companies so that Aniplex technically co-owns Funimation (with Sony Pictures being the other co-owner… so Funimation is really co-owned by Sony and Sony, but although they’re the same Sony overall, it’s different Sonys)… uhh, this can start to get confusing, so for the sake of simplicity and moving on, we’ll just say that now Aniplex owns Funimation.

Funimation isn’t the only purchase that Aniplex/Sony made in the past few years though. Outside of North America, other purchases have been made:

  • Wakanim: a European anime streaming service (kind of like HiDive here in the US). Purchased by Aniplex in 2015, its own website is still up and running, but that’s going to change soon enough.
  • Madman Anime Group: the anime arm/division of Madman Entertainment in Australia/New Zealand. By February 2019, Aniplex had gained full ownership of this, and this was kind of big. Madman licensed a loooot of anime in Australia, probably even more than Funimation had licensed in the US, and they also had their own streaming service (AnimeLab), sold anime DVDs and merch, and ran an anime convention called Madman Anime Festival. After this purchase, Madman Anime Group was folded into Funimation, and AnimeLab was shut down in 2021 (with its content being moved to Funimation). Madman as a company still exists, but doesn’t deal with licensing anime anymore, although you can still buy anime DVDs and merch from their website, strangely enough.
  • Manga Entertainment: also purchased by Funimation/Aniplex in 2019. Despite the name, Manga Ent. mainly handled anime licensing and distribution in UK and Ireland. They were pretty quickly folded into Funimation UK, although it’s said that Manga Entertainment’s brand will still be used in certain places in this market (sounds familiar?). At the current time though, Manga Entertainment’s website straight up doesn’t load for me.
  • Viz Media Europe: also during this same year (2019), Crunchyroll purchased Viz Media’s European business. Reminder that at this point, Crunchyroll and Funimation/Aniplex are still separate companies. Viz Media Europe gave Crunchyroll a foot in the door in the European, Middle Eastern, and African markets in regards to anime Blu-Rays and manga volumes (rather than just streaming). Kazé (a French anime distributor) was also included as part of the purchase.

And again, it’s important to reiterate that Aniplex is a big name in Japan, being one of the biggest production companies behind a lot of shows: Fullmetal Alchemist, Anohana, Bakemonogatari, Sword Art Online, Cells at Work, Demon Slayer, Madoka Magica, Soul Eater, the list goes on and on. They own entire anime studios: A-1 Pictures and Cloverworks. Now, this doesn’t mean Aniplex itself directly animated many of the shows they produced, but they were the company that helped foot the bill, get ideas off the ground, and had services like musicians (for OPs and EDs), a merch shop, a distribution network for getting DVDs and Blu-Rays out there, and a team to put on events and concerts to promote the shows in Japan. Aniplex was pretty much a one-stop shop for an anime production in Japan… if they felt a production was worthy of their time and business.

Anyway, finally, we come to the big purchase: Funimation/Aniplex purchased Crunchyroll in 2021 (buying the company from its previous owner, AT&T). Although Funimation and Crunchyroll did work together for a time before this, it seemed destined the two companies would be the two big rivals here in North America, forming a large duopoly (while Sentai and other companies got table scraps or stuck to their niches). That’s not so much the case anymore, huh?

It’s All Crunchyroll Now

No matter where you live in the world, I shouldn’t have to explain Crunchyroll to you if you’re in the anime scene. They have pretty much taken the anime world by storm as the big king anime streaming service, operating in dozens of countries and a large handful of languages. Even if Crunchyroll wasn’t the biggest service in your particular country, you were at least aware of it and they definitely had a number of shows available to you in your area.

So yeah, the purchase of Crunchyroll by Funimation/Aniplex/Sony was kind of a big deal. Reminder, Aniplex already owned a lot of anime licensing and streaming companies around the world at this point, but now they’ve gone and purchased the biggest one of them all.

And what’s the next thing they do? Start renaming everything to be called “Crunchyroll”.

It’s no longer Manga Entertainment, it’s “Crunchyroll Manga Ltd.”. No longer Madman Anime Group, it’s “Crunchyroll Pty” Australia (and also no longer Madman Anime Festival, now it’s “Crunchyroll Expo Australia”). Viz Media Europe, Kazé… now it’s “Crunchyroll EMEA”. Even Funimation, the brand name that helped kick off and expand the anime market in North America, will soon be no more: Funimation in its entirety has been renamed “Crunchyroll LLC” and Funimation’s name will no longer be used for new dubs and new Blu-Ray releases.

On a low-key level, this disappoints me. For thousands upon thousands of people, these are the brands that helped introduce people into anime and became well-known names in the countries they operated. Here in the US, the name Funimation brings nostalgia from when Dragon Ball played on Cartoon Network on weekday evenings, this being one of the shows that brought a lot of Americans into anime.

And by the end of 2022, all these names will just be… memories.

Now, I do love Crunchyroll. It’s hard to deny the positive impact it had on the world of anime. It introduced a level of availability and discoverability to anime (with the added bonus of being a fully legal avenue to consume this media), allowing it to reach a muuuuch larger audience than ever before. I can certainly say I wouldn’t be watching anime now without Crunchyroll, and I feel that isn’t a statement unique to me. It introduced the idea of anime being available to watch in English (subtitles) within a week of it first appearing on Japanese TVs. This was mostly unheard of beforehand, and introduced the concept of seasonal anime to the West. Even today, when I want to watch anime, Crunchyroll is the first place I turn to.

Crunchyroll definitely doesn’t have a clean track record though. It did start off as yet another anime piracy site, for goodness’s sake, but beyond that, it does have its fair share of logistical and design issues, being behind on the times, and weird/bad business decisions over the years. I certainly can’t call it perfect, but I can certainly call it successful. It’s definitely a global brand, and it makes sense why Aniplex is moving forward with this being the name of all these companies.

Dominating the Market

Now, here’s where we run into the big issue that I have though. (And this is also where the purchase of RightStuf comes back into play.)

We’ve certainly seen a number of headlines over the years of media companies being bought out by even bigger media companies. Disney is the big culprit that comes to mind, and arguably now Warner Bros Discovery is just as big a conglomerate.

Crunchyroll (and Aniplex) is now kind of the same boat as those… but it’s actually also kind of worse. See, with Disney and Warner Bros Discovery, although they definitely do license a decent amount of content, they have enough studios and people to pump out original content of their own constantly in various forms of media. Aniplex (and thus, Crunchyroll) definitely does have a fair share of original content as well, through the various shows it produces and funds. (Let’s set aside that the big differences in how anime is produced and funded in comparison to most Western media.) But Crunchyroll doesn’t just have all of Aniplex’s shows available to show… it also licenses all kinds of other anime too, produced by all kinds of other companies.

Even as of right now, if they don’t license another anime show again, Crunchyroll has an absolutely massive catalogue of anime shows it holds the licenses to. Here in the US, I’d venture that 4 out of every 5 at least mildly popular anime from 2016 and onward are all licensed under the merged Crunchyroll brand. That is a lot of the available market of anime controlled under one brand. This isn’t just streaming online either, but also producing the DVDs, Blu-Rays, merch, getting them on TV, and now (with the purchase of RightStuf) one of the largest direct avenues for Americans to get their hands on said Blu-Rays or merch.

From licensing to streaming to dubbing to Blu-Ray-ing to selling, Crunchyroll now it’s hands on every part of the anime market here in the US (and is also set up similarly in the UK and Australia). Sure, Crunchyroll and Funimation both had their own online stores before this, but RightStuf (and Amazon, I guess) were always available to purchase shows and stuff from all North American anime companies.

Now, of course, Crunchyroll doesn’t have an absolute monopoly on anime distribution, at least in the larger Western anime markets. Here in the US, there is still Sentai and Hi-Dive, which both get a decent amount of shows each season (last I checked, although they’re often not the most hyped up shows in their season), as well as other smaller companies like Discotek and the occasional show or two which gets scooped up by a larger media company like Netflix or Disney. In Australia they have Hanabee, and I’m sure they have other similarly-sized companies in the various European markets too.

But with how much money Crunchyroll already had, plus the financial backing from Aniplex and Sony, I’m sure Crunchyroll will keep shelling out all this money to continue picking up licenses to most shows (including – of course – all the popular, big ones) every season, and probably for every market outside of Japan (and East Asia). It’s hard to deny… Crunchyroll is pretty much the anime distributor. If you want anime, you go to Crunchyroll. That’s it.

All this being said, it’s also hard to deny that (beyond what gets scooped up by the other companies I listed a bit ago) it’ll be nice to just have one website and service I can go to to watch all the new anime that comes out in a given season, along with so many of the popular shows from past seasons and years. This has been a big complaint a lot of us have had with so many streaming services popping up is that one has to subscribe to six different services just to watch all the various shows being talked about; in the world of anime, now that problem’s been greatly reduced.

But it still does kind of feel weird and frankly a tad spine-shivering-y to have so much of this one particular market under one company… in practically every Western country in the world. I’m not as much of a vocal “these companies are too big and should be broken up” type as others are (not to say I’m disagree with that though, otherwise why would I write this entire piece?), but the knowledge that “anime” is likely to become synonymous with “Crunchyroll” outside of Japan doesn’t sit quite right with me.

Part of a Larger World

There is another angle to look at this though.

For millennials like me, it can sometimes be hard to remember that anime isn’t as niche and small of a thing as it once was. If you got into anime, you’d have to seek out other people who watched anime (not even mentioning watched the specific types of anime you do) to even have someone to talk about it with. Anime and manga were relegated to quiet conversations in the corner, a single shelf at bookstores if you were lucky, and specialty clubs and meetups.

Nowadays anime isn’t quite as mainstream as the major hit shows that Netflix, Disney, or HBO come out with, but it’s not nearly as hard to find someone who’s at least watched an anime show or two, or at the very least know what anime is. A number of celebrities and others have talked about having watched a few anime shows. Again, anime isn’t popular, but it isn’t unpopular either.

Major streaming services like Netflix, HBO Max, and Hulu now have a prominent anime section, and that’s where we come to the point of this section: under these streaming services, anime is shown as another category, another genre, from the list, next to “Drama”, “Horror”, and “Romance”. For these larger services and companies, anime is just another type of audiovisual content.

So in the grander scheme of media and streaming and what-not, anime can be seen as just another genre. A subset. Which… probably isn’t an incorrect way to look at it. For those of us who have really fallen into anime, we know that anime itself has a lot of genres, like “isekai”, “action”/”shonen”, “magical girl”, “slice of life”, and also more traditional genres like “romance” and “comedy”. So it may feel weird to consider anime itself a genre of its own… but at the same time – although some anime shows can definitely differ heavily from other shows – anime does kind of have a similar style; not just in appearance (character design), but also just the… vibe and just how a production is done, a lot of anime start looking like they’re cut from the same cloth. And for these giant companies like Disney, HBO, and Netflix, which have such a large catalogue overall, it’s easier to just lump all anime together rather than further dividing and specifying.

Looking through the perspective of anime just being another genre of the larger world of media, you can argue that Crunchyroll/Aniplex doesn’t really have a monopoly or a large portion of the market… they’re just a company that really caters to a particular genre or niche. Similar to, say, Shudder, for horror films or Curiosity Stream for documentaries… or YouTube for online indie productions. Each of these companies have a specific genre or style, and have a looooot of it, but although they’re big in their specific circles, they’re still just a part of the overall piece of audiovisual media. I think a big difference with anime is that it has a large, vocal, and dedicated fanbase (not that other genres don’t, but, well… the reputation of collective fanbase of anime precedes us).

In this larger world of media, Disney and Warner Bros Discovery are the mammoths. And Sony is definitely also a pretty big company itself, but Crunchyroll/Aniplex specifically? Not quite as much. So I think this might be the counterargument used when it comes to accusations of being a monopoly or anything like that.

EDIT: After looking at a FAQ article that Crunchyroll posted in relation to the shuttering of the brand Kazé, they talked a bit about the whole “monopoly” accusation, and indeed provided an answer similar to what I talk about here (the answer, given that Kazé is a French brand, is in French… so here’s the Google translation):

The streaming industry has changed a lot since Crunchyroll was established over 15 years ago and Funimation 25 years ago, and now anime is a big part of almost every major streaming platform. Crunchyroll hasn’t cornered the anime [market] but the brand aims to be the best destination for tens of millions of global fans.

https://help.crunchyroll.com/hc/fr/articles/6674695412116#h_01G4FG0YCVHP304P819D5DCR3A

Where Things Go From Here (The Future…)

So what do I, some random guy on the Internet, think is going to happen from here?

Well, Crunchyroll is already underway with renaming all the various companies and bringing everything together under the Crunchyroll banner. So it’s only a matter of time before sites like Funimation Now, VRV, and Wakanim are going to be fully shut down, and all their catalogues will be on Crunchyroll. (Plus also now the catalogue of RightStuf’s Nozomi Entertainment.)

I suspect the same will eventually happen to RightStuf itself, where RightStuf will be shut down as an independent thing, and either renamed to “Crunchyroll Store” (or something) or subsumed into the existing Crunchyroll Store. It’s possible the opposite might happen where the Crunchyroll Store and other various online stores get shut down, and RightStuf becomes the “store” part of the whole company, but given the trend so far has been to collect everything together under the Crunchyroll name, I don’t see this being as likely. We’ll start to see this transition happen slowly, as RightStuf will probably lose its identity and unique flairs or quirks as it’s absorbed in (for better or worse). I’ll also note that I don’t think this is a scenario where Crunchyroll is buying RightStuf simply to remove this storefront/avenue; selling physical media and such is still a potential source of revenue, and I think Crunchyroll is more likely to just take the systems, processes, and relationships that RightStuf has and just incorporate them into the larger company. Note that I didn’t say “staff”; I suspect there will be a lot of redundancies, and a lot of people back on the job market in the coming months.

Also, as a side note (I didn’t know where else to fit this in), in regards to RightStuf removing all 18+ and hentai stuff, and distancing themselves from those things, post acquisition… once I had heard this, I honestly wasn’t surprised that happened; it’s a little disappointing, for sure, for those who purchase such products, but I suspect some other smaller company will pop up to fill the void that’s been left by that decision.

I don’t know where Crunchyroll would go next in regards to more acquisitions, at least here in the US. They could continue purchasing up other anime distributors and streaming services, like Sentai / Section 23 or HiDive, but Crunchyroll also could just strong-arm these companies out of business instead. Here in the US, I think this will end up being the last big purchase in the anime scene out of Crunchyroll. (There may be more purchases, but they’ll either be 1) relatively smaller purchases by Crunchyroll, who’s already the de facto “winner” in this market or 2) an outside company pushing itself into the scene by purchasing up Sentai or something.)

Given that Crunchyroll is owned by Aniplex, which is owned by Sony, I also don’t suspect the brand and company is going to change hands anymore, unless Sony decides they really want out of the anime business.

And from there… I don’t think there’s going to be enough public outcry or other issues to dissuade Crunchyroll or Aniplex to reverse course in any fashion. In general, people are looking for a hassle-free way to watch and buy anime, and Crunchyroll is handing that to you on a silver platter, no matter where you live. So barring any major scandal or shift in the market, I think things will keep keeping on like this. Crunchyroll will become an even bigger name in anime than they’ve already been, and pretty much become the one site you go to for anything anime-related. (Minus the few shows that are either picked up by the smaller niche companies, or by the larger corporations like Netflix or Disney.)

There may be the chance that other anime producers in Japan (like Kadokawa or Square Enix) might want to switch things up, and start building their own alternative(s) to Crunchyroll to stream or sell anime in other markets, but Crunchyroll may also have enough cash in hand and enough incentives to just keep these companies selling licenses to them. Time will tell with that, but I’m not holding my breath.

But yeah. Anime isn’t just some weird small market anymore, filled with a handful of independent companies in small offices dotted around the country. Anime is a big thing now, and now the companies behind it are big things too. Ultimately, this may just be another page or footnote in the chapter that is the recent “media conglomeration” trend, but it’s still notable news of the times regardless.

And I feel… well, not the best.

Review: Puella Magi Madoka Magica

Alright, alright, let’s not pretend this is something that it isn’t. You know why I’m here, I know why I’m here.

Madoka Magica received resounding popularity and praise, and completely upended the idea of what it meant to be a magical girl back in 2011. The ripples it made through the anime subculture is palpable, and it overcame the rolling tide that is seasonal anime to become a lasting major success.

If you’ve spent more than a few months in the anime world, I’m sure you’re more than aware as to what Puella Magi Madoka Magica is, and what its big twist is. If not… well, why don’t we get started?

(Seriously, if you don’t know what Madoka Magica is about, you’ll be seeing some spoilers down below! … Up to episode 4.)

An Introduction

Madoka Kaname had a weird dream last night.

There was this mysterious girl, she was jumping around and fighting against something big, and there was also this white cat-thing… Well, dreams are just that way, I suppose. But when Madoka arrived at school that morning, a new transfer student came in: Homura Akemi. Wait, Homura looks just like that girl in that dream last night! She seems to know who Madoka is too, and she gives Madoka a cryptic message: if you cherish the ones you love, don’t do anything to change yourself. Stay as you are.

This only left Madoka confused, and her confusion grew even more when she heard a voice calling out to her: the source was that same white cat-thing (which called itself Kyubey) as it was being chased down and shot at by Homura. After stumbling into Kyubey, she also wound up face-to-face with Mami, and the world of magical girls was opened up to her.

It’s a bit overwhelming and sounds pretty dangerous, but Kyubey makes a pretty nice offer: if you become a magical girl, he will grant you one wish – no matter what that wish is.

Suddenly, Madoka finds her life has been turned upside down. She and her best friend Sayaka experience first-hand how dangerous being a magical girl can be, by watching Mami die in front of them. In the void of Mami’s absence, Madoka finds herself needing to answer a number of questions: Does she want to become a magical girl, even after learning the price you pay as one, as well as the ultimate fate all magical girls face? What does she even want to wish for? And will she lose all her friends in the process?

The Plot and Characters

Writing a cohesive, well-paced, all-ends-tied-up, satisfying story for a 12-episode series is really hard. That honestly isn’t a lot of time. Given that the first 2 or 3 episodes are usually dedicated to introducing the characters and the world, and the final 3 are the main climax and the buildup to it, you’re already left with about 6 episodes – half the total amount – to add suspense, worldbuilding, and depth. If you do one adventure or one topic per episode, that’s already a tough time. (On top of that, movies have even less time to tell a story, so it’s even more of a feat when a film is able to pull off a wholly satisfying plot.)

So when it comes to 12-episode (1-cour) shows, Madoka Magica often stands out in my mind as the ideal example as to how to write a plot for this short period of time.

Usually, when trying to create a whole story in a single cour, something ends up suffering. Sometimes it’s a character’s backstory or motivation, other times it’s just failing to fully realize the story’s premise or idea (like Yuri on Ice), or you’ll see the pacing falter (as in Brynhildr in the Darkness), and in some cases (such as Beyond the Boundary) it’s the worldbuilding that ends up lacking. In the case of Madoka Magica, however, it’s hard to find anything that really felt underdeveloped. Everything they do, they do in the perfect amount, and (almost) all of it ties back into the main storyline somehow. Devilman Crybaby, which I recently reviewed, also does exceptionally well at crafting a story in so few episodes, and Madoka Magica is even leaner than that show.

In essence, the point of Madoka Magica is to present a different take on how being a magical girl works. It takes the elements of the genre – the transformations, the magical powers, the never-ending onslaught of enemies to fight – and bases them in reality in a different way. The big baddie of the day here are “witches”, mysterious creatures that bring despair and sadness to their victims through this weird zombie-like mind-control state. Witches must be confronted in their labyrinths: reality-bending dungeons where minions can come out and attack you. And as the show does a deeper dive into all of this stuff and more, it reveals a surprisingly dark underbelly as the tone grows more and more grim. This also becomes the focus of the worldbuilding, a task they could do as beyond this whole magical girl thing, the world is just like our own – just maybe a few years in the future.

Madoka Magica, rather than throwing all of its secrets and info at you right out of the gate, though, withholds these revelations and plot twists, like cards in a hand, only to be shown at precisely the right time.

And it’s this withholding of information, both through the “mascot” character Kyubey in-universe and through what the camera and writing direction allows us (the viewers) to see, that makes Madoka Magica so effective. We’re brought into this show expecting it to be some visually-impressive but otherwise standard-fare entry into the magical girl genre, and Madoka Magica plays with this expectation we have, allowing it to misdirect us and bring us on this path that slowly takes apart everything we expect and replaces it with something completely different.

But on top of that, the show never directly lies to you either. Mami and Homura in the beginning tell Madoka and her friend Sayaka, in no uncertain terms, how dangerous being a magical girl is, and that it’s not as pretty as it seems; Kyubey – the all-knowing reference guide on “how to magical girl” – is consistent in his explanations and tone, the biggest fault he has is that the info he provides comes down to the questions you ask him. Once you watch the whole show the first time through and everything is revealed to you, you can go back and watch it all a second time and see the true meaning behind everything that gets said, every action that is taken. But even if you only watch it once, you still learn exactly everything the show wants to tell you – you really don’t need multiple viewings to truly “get” Madoka Magica the same way you have to with other shows, which is great.

The first two episodes maintain a slightly lighter tone in comparison to how dark the rest of the series can get. The writers had intended to blindside their viewers back in 2012 with a tone shift, but at this point now, given the popularity of the series, it’s hard to really take the lighter tone seriously as most anime fans know the show by reputation alone. To be fair, the show isn’t exactly coy about its darker inclinations in these first episodes either, so it’s hard to really call it an unforeseeable tone shift in any case. And I will note, despite how much I (and other reviewers) talk about how dark this show is/can get, it’s definitely not the darkest thing you’ve seen out there, nor is it the darkest anime ever made – even among magical girl shows. There’s definitely parts and revelations that can make you gasp, but the show stops short of presenting anything truly deplorable on screen – even with characters dying, I don’t think we see that much blood. This is still being made for TV, after all.

From an overall cast of about 14, six of them can be pretty much considered the main lead roles. One of these six is the mascot character, Kyubey; Kyubey and Madoka both end up being the catalysts to this entire plot, with Kyubey more visibly so.

The other five are the five magical girls (or non-magical humans) that we use to explore this show’s world: Madoka, Sayaka, Mami, Homura, and Kyoko. Homura, Kyoko, and Mami start off the series already turned into magical girls, and they enter into Madoka and Sayaka’s lives for each their own reason. Since each of the five has a different personality and outlook on life, and a majority have varying levels of inexperience as a magical girl, the show expertly utilizes this to explore this world from different angles and through different lenses. Mami, despite her attention in the fandom (and promotional artwork) and her importance to the others in the main group, is not present for the majority of the series. She’s the one that introduces Madoka and Sayaka to the world of magical girls, and the two look up to her as their mentor and friend – which makes for a fitting change in tone when she’s suddenly killed at the end of episode 3.

Rather than escaping the underground world of magical girls after Mami’s death, though, Madoka and Sayaka stay roped in as Sayaka decides to turn into a magical girl herself. The absence of Mami’s guiding hand turns the whole experience into a frightening one for them, though, as they stumble through it all themselves, only given help when they know what to ask Kyubey. And the further they dive in, the more they see and the more emotional baggage and trauma they accumulate. On top of that, they’re pitted up against Kyoko (a bona fide veteran) and Homura (who’s been antagonistic from the start), who both have their own reasons for intervening. They’re antagonistic, but it’s justifiable as we delve more into their characters in turn: they both already have a tremendous amount of baggage – due in part to being magical girls and also due to their respective backstories.

The rest of the cast are supporting roles, quite literally, as their actions and existence are there to support the personalities and motivations of the main cast. They’re present in the story for a purpose, and once they fulfill their purpose, they fade into the background so the show can focus in on our five leads. As a result, there’s not a lot of extraneous characters here. The only ones I could consider pretty much unnecessary are Madoka’s dad and her homeroom teacher: two characters that would leave more questions if they were absent.

Madoka Magica’s pacing is another thing to marvel. It’s fast, so that they’re able to get through everything that there is to explore, but it’s extremely consistent, and it’s not too fast so as to leave you overwhelmed. With this pacing, along with how they drop-feed you information, the show does a good job at making sure you’re not left behind when it reveals its next card.

If I were to level any complaints at this show, I’d only have two:

First, I have a bit of a love-and-hate relationship with Madoka. She’s definitely the main character of the show (her name is in the title), but she lacks a goal until well into the second half of the series. The only thing she seems to want is for everyone to be happy – an admirable goal, sure, but it doesn’t really answer what she actually wants to do with her own life. Everything else, she just kind of hems and haws about. While she jumps in and helps out when others around her jump to action, she doesn’t really take any initiative herself until the end. But at the same time, that’s kind of the goal of her personal arc. We don’t know what she wants to do with her life because she doesn’t know what she wants to do with her life; it’s something that’s focused on and returned to throughout the series, so there’s character growth and all that stuff. Given how high-stakes some of the situations are and how much pressure she’s under, it’s no surprise that she has a hard time immediately making a decision. A lot of this is still new to her, and she’s still young and has a lot to figure out. But I have a hard time getting behind indecisive characters, and even though the show does ultimately sell her story to me, I feel this is a character arc they could’ve spent a bit more time on in the first half.

My second complaint is in regards to Homura, but I don’t want to give out any more spoilers than I already have, so I’ll try to keep it vague: I love a lot of what they did with her and her character, but there’s a few points where I wonder if the things she does are realistically the actions Homura would take. To an extent, the show kind has a counterargument against my complaint, but I feel some of her actions (or inactions) were simply done so that the writers could keep the mystery and intrigue.

Honestly though, I don’t even think about these complaints while I’m in the middle of watching this show. Even though I’ve seen it a handful of times already, I still get sucked in and fall in love all over again every time I put it back on. It’s definitely hyperbolic to call this is one of the best anime shows ever made, as others have done, but it is certainly up there on my personal list.

The Atmosphere

Puella Magi Madoka Magica’s visuals are striking, but beyond the grandiose architecture used in backgrounds and the avant-garde witch labyrinth sections, as well as the intentional disconnect between the less-assuming character designs and the darker tone, there honestly isn’t that much that I can consider truly amazing. The animation and art quality is well-done and fluid throughout the entire series, including the nicely-choreographed action scenes, but Madoka Magica could be considered just a solid production if it weren’t for those 3 elements I listed above.

But indeed, it’s those elements that help elevate this show’s visuals into something more memorable. Shaft, the main animation studio behind Madoka Magica, are often guilty of extraordinary architectural works in their shows, such as the Koyomi bathroom in the Monogatari series, and this is no exception; Madoka’s middle school is a combination of futuristically stark and traditionally ornate and seems as large as a college campus. The witch labyrinths are where Shaft’s visual effects muscle can flex (alongside some outside help, as well), producing some truly memorable artwork. The labyrinths tend to incorporate some real-life craft materials and other photorealistic objects, in some middle step between Terry Gilliam’s sections in Monty Python and the fully-realized craft aesthetic in Yoshi’s Crafted World. It would’ve been costly and difficult for the animators to use this aesthetic for the entirety of the show – as much as I would’ve loved to see it – but I’m glad they went all out in these sections.

Lastly, we come to the character designs, created by Ume Aoki. Aoki is the creator of Hidamari Sketch, a lighthearted slice-of-life manga that has essentially no tonal connection to Madoka Magica – and thus her designs are likewise lighter, cuter, and extremely moe. These descriptions also match her designs for the characters in this show as well, which helped with the producers’ intentions to blindside viewers with the darker tone. Even when the darker moments began, though, the designs (somewhat surprisingly) didn’t seem too out of place though; part of it was that they were adapted to be more flatter and fit in more by Takahiro Kishida.

Each character has their own distinct color and overall look, which really helps keep each one distinct; even if you’re terrible like names (like I am), you can instantly tell apart who is who in any given scene. Wild hair colors is super common in anime, and those same colors also extend to the characters’ clothes and eyes as well. Whether it’s the more casual/school-outfit look or the magical girl forms, I think the designs for all the human characters here are good. I also do have to praise the designs for Kyubey and the witches as well, they are truly awesome – although I wish they did more with Kyubey’s face than a simply pair of 2 circular pink eyes; it sometimes does seem a bit odd in the more serious moments of the show.

One amusing aspect of Madoka Magica’s visuals, though, is how the human characters are drawn when they’re in the distance or out of focus (and sometimes Kyubey as well). So much detail was omitted or changed at times that the results can look pretty comical – these drawings became the basis of the in-fandom meme Meduca Meguca.

It is, of course, impossible to talk about Madoka and its visuals without mentioning the disparity between the broadcast and Blu-Ray versions of the show. It isn’t uncommon for studios to return to earlier episodes and try to clean them up and improve them between the broadcast and the eventual Blu-Ray release, but what’s more noteworthy for Madoka is how much of a difference there can be.

Entire backgrounds were re-constructed for episode 2’s Blu-Ray release, for example, including adding and rearranging furniture to Mami’s room and changing her coffee table to glass. That one is a more well-known example, but you can go online and find a number of comparison images between the TV (broadcast) and Blu-Ray versions of a lot of the examples. It was no secret that Shaft was running right up until airtime to complete some of the episodes. The tragedy that was the 2011 Tohoku earthquake/tsunami and the nationwide mourning that followed gave the staff enough time to finish up the last 2 episodes without needing to delay further – I do wonder how the show would’ve turned out if that disaster hadn’t happened.

Madoka Magica has a distinct soundtrack, but I wonder how much of me saying that is simply because I’ve listened to it on its own? It is a great soundtrack, and – with the consistency with the instrumentation – feels like an integral part of the show; I doubt any other sound could really fit in quite as well. But beyond maybe a handful of tracks, I feel a lot of it isn’t really memorable outside of the show. That handful, though, really are great and stand out very well – such as the rocking guitar-heavy jam that is Magia, the uplifting track used for transformations called Credens Justitiam, and the mysterious but bouncy track played while Kyubey explains a facet of magical girl-ness called Sis Puella Magica! Yuki Kajiura does a great job, but she’s known for the quality of her work, so that shouldn’t be too much of a surprise.

Once the darker tone of the show comes more into the forefront in episode 3, the show also begins using Magia for the ending theme. I do wonder if, perhaps, the song is a tad over-used by the time the series is done, but at the same time, with a killer tune like that, they’d want to get as much out of it as they can. Two other songs are used for ending themes – Mata Ashita for episodes 1 and 2, and And I’m Home for episode 9 – although it’s possible these may’ve actually been added in during the Blu-ray release. Magia, as I’ve said, is pretty awesome (and the other two songs are nice and fitting for their episodes, even if they’re a bit generic), but all the ending animations tend to be pretty lackluster: either an image slowly scrolling or a silhouette of Madoka walking as she passes by other characters’ silhouettes.

The opening song is Connect, sung by Claris, and it’s pretty fun and upbeat, amusingly so given the direction of the later episodes at times. Unlike what others say though, I don’t think it feels as out of place in the latter episodes myself – it may be that I’ve simply accepted this song as a part of the Madoka experience. I enjoy the opening animation a lot though, and with every new rewatching of the show, I find something else in the animation I like.

While I don’t necessarily think the transition from dubs or subs to the other in this show is as smooth as it may be in others, I have seen and appreciate both. I think you’ll have a good time no matter which language you choose; there isn’t necessarily anything the English nor Japanese cast do that blows the other’s performance out of the water, so I can recommend either. I do want to praise Madoka and Kyubey’s voice actors on the Japanese side (Aoi Yuki and Emiri Kato, respectively) and Madoka and Sayaka’s voice actors on the English side (Christine Marie Cabanos and Sarah Anne Williams, respectively) – the English voice actor for Kyubey, Cassandra Lee, does an overall good job too.

Final Remarks / TL;DR

Honestly, at this point, there’s not really anything that can be said about Madoka Magica that others haven’t already said. That’s why this review ended up turning into the longest piece I’ve written yet; I’m not aiming this at people who are unfamiliar at the show – instead, I’m aiming this towards existing fans that want to see another person’s thoughts on the experience. At this point, I’m assuming pretty much everybody knows about this show.

Madoka Magica truly is great, though. There’s so much this show does right, it can be hard to come up with any criticisms at times. It’s an emotional, high-stakes, no-punches-held story, combined unexpectedly with middle school girls and the magical girl genre. If you haven’t seen it yet (somehow), I highly suggest you go and do so. And if you decide to jump off, make sure you do after episode 3 or 4, just so you’re not jumping off before Madoka Magica finally bears its teeth.

Rating: Near Perfect
Recommendation: Put This On Immediately
+++ great story told in 12 episodes, fascinating world and mechanics, Magia (ending theme)
— Madoka is indecisive and unsure (although she’s written that way), Homura’s characterization, ending animations

P.S. If you’re curious about hearing the thoughts of some people who are just now watching the series for the first time, I humbly suggest you check out the podcast Madoka Magicast to get their episode-by-episode reactions.

 

Review: Bakemonogatari

 

When I first got into anime, this is a show that seemed to be more on the fringe; some anime fans knew of its existence, but even fewer have actually seen it. (This is not so much the case nowadays, I feel.)

My first experience was actually when I was very heavily into Vocaloid (I was introduced to Vocaloid before anime). I came across a Vocaloid cover of one of this anime’s openings (Renai Circulation), and I had the hardest time remembering its name because it was so long and just sounded so odd.

Eventually, though, I sat down one day and simply decided to give it a try. And I must say, I’m glad I did.

An Introduction

Crab. Snail. Monkey. Snake. Cat.

Not too long after dealing with his own encounter of the supernatural kind, Koyomi Araragi finds himself running into new and different situations with various girls. All also of the supernatural kind.

All around us, and yet also nowhere at all, live these supernatural beings, these apparitions. Some are just lowly spirits, not intentionally causing harm, but the range goes up to demons, spiritual gods, and other scary forces to be reckoned with. And either by sheer unluckiness or his unceasing desire to help all those before him, Araragi finds himself tackling these problems, one by one.

These girls are Hitagi Senjyogahara, the weightless “tsundere”; Mayoi Hachikuji, the lost grade-schooler; Suruga Kanbaru, the raincoated athlete; Nadeko Sengoku, the cursed childhood friend; and Tsubasa Hanekawa, the class president among class presidents.

Although Araragi can certainly rely upon Hanekawa and Meme Oshino (a self-proclaimed apparition expert), and the lingering abilites from his time as a vampire, will that be enough for him to solve all of these problems and still keep his own life?

The Plot and Characters

These characters and the apparition-filled world they inhabit set up for a really interesting story to unfold that lasts well beyond these 15 episodes. I was captivated by the characters’ distinctly unique and memorable personalities and mannerisms, and by the world’s constant mysterious forces that meddle in affairs and make nothing straightforward.

The 15 episodes are divided into 5 arcs, each one dedicated to each girl and her affliction. After a girl has been saved, she winds up appearing in later arcs either to just hang around and cause more trouble for Araragi, or to begin actively helping him with later cases and to provide support. These arcs are, for the most part, formulaic: Araragi encounters the girl, she explains her problem to him, and they run off to Oshino who, usually by that very night, has her problem solved. However, the formula here doesn’t quite bother me as much; Bakemonogatari’s plot structure really isn’t what makes it interesting.

What’s really the most interesting is the show’s writing and the various conversations that are had. Each of these characters have their own quirks and styles of talking, and most have distinct catch phrases/running jokes. You can quite noticeably sense a difference between each of their tones, from Hitagi’s scaldingly vile insults, to Suruga’s kinkiness, to Hanekawa’s upstanding intelligent remarks. Araragi, for the most part, acts as the straight man, from grumpily responding to the insults casually flung at him, to yelling out loud retorts to the more ridiculous and off-topic statements. Every scene with these characters is just fun to watch, just to see these different personalities shine, even if Araragi bounces off each of them in a similar way.

Bakemonogatari’s characters and writing are relatively aware of the anime culture as well, using references to other shows and utilizing terms – sometimes with a twist – that fans themselves will use. They even go to approach topics of sexual acts and sexuality without fear or hesitation, unlike most other anime. However, like most things in this show, they’re not the most direct about it.

Bakemonogatari is called, jokingly and unjokingly, the “a lot of talking” anime. It can sometimes take a character up to a whole minute to reach the point they could easily say in just a few seconds, but this anime loves to indulge itself with word riddles, double meanings, and straightly-told puns. This whimsical, fascinating, and somewhat-rambling dialogue helps to give this show its charm, but the most impatient of anime fans may see themselves saying “what is the point of all of this?”

For those of you who do enjoy the metaphors and things having deeper meanings beyond what’s said and shown, though, Bakemonogatari will have you covered; people on the Internet have analyzed nearly every moment of this show, and it provides you quite a bit to look into. It doesn’t require you to get waist-deep into the analyzing scene, though, and you can still follow along the show fairly well as long as you just pay attention to the dialogue. There are a lot of interesting extra bits of information and such that can be discovered by discerning and quick eyes, but you can still get just as much enjoyment without doing any of that; the main plot is told right to you (albeit after some rambling). It appeals to both crowds in that way.

I’d say my biggest issue with this show is how little time we actually get to spend with these characters. While this issue can certainly be seen as a “always leave them begging for more” type of thing, I kind of see it a bit more as a flaw. If each character’s arc wasn’t just relegated to two or three episodes, we’d actually get to spend more time with them and grow to become more attached to them. These characters and their problems are resolved by just that day alone, and then we’re done with them. That’s it. I would also say this is kind of a flaw of Araragi, the sole narrator, as well – he seems more primarily interested in just helping people around him, rather than actually developing a true friendship with them. (In fact, to be fairly honest, Araragi is probably the least interesting character in this show, although it probably helps market the female characters.)

Tsubasa Cat, the final arc, is an exception, though. Not only do we get even more time with Tsubasa and Hitagi, which is well appreciated, but Araragi grows a little bit as well, becoming something more than just a rescuer that yells retorts. The episode that stands out the most is episode 12 – most Monogatari series fans will remember this episode. I won’t really say much about it, but it is really something special, and it still makes me tear up even after multiple viewings. At the risk of ruining its specialness, I do wish Bakemonogatari had more moments like this episode.

Ultimately, I know that for the Monogatari series, this is just the beginning. This anime (and the two book volumes that it’s based on) is the springboard for a franchise that continues even today, with over 60 episodes and 3 movies under its belt. However, when looking at Bakemonogatari on its own, it feels like it only gives you a small taste, rather than let you really devour this world and these characters.

The Atmosphere

I’ve heard others describe this show’s visuals as avant-garde, which doesn’t really describe much about it beyond simply using a fancy word that means “unique”. However, I also am having a hard time really finding a way to sum it up in just a few words.

Both visually and audibly, Bakemonogatari pulls from a thick book of art and cinematographic styles, although it uses some more than others. Its art style is most distinct with its handling of backgrounds and of extra characters. Backgrounds rely upon a small amount of colors, lines, and shapes (with some detailed objects put in to make a place distinct), creating scenes that aim to be more stylized rather than realistic. It’s really cool and does give this show a unique identity. It’s a bit hard to describe through words alone, but it is certainly something worth witnessing.

When it comes to the show’s animation… there honestly isn’t too much of it, in comparison to other anime series out there. Whenever the show does animate something, it certainly does it justice; from characters walking around a room to full-on gravity-defying battles, they’re all animated well and they also benefit from the show’s interesting art choices. But since a lot of time is spent talking or doing other things, there’s a lot of characters standing or sitting around; the show alleviates the stillness in movement by cutting to static objects (such as phone screens and backgrounds), using weird camera angles, or putting characters in weird positions. There’s always something on the screen to keep you interested.

Bakemonogatari’s background music equally relies upon piano, guitar, synthesizer, and drums, with sometimes other instruments like voice, other strings, and even xylophone being utilized as well. The composer Satoru Kosaki knows the right times to have the right instruments play in the right way to give scenes precisely what they need. The result is a soundtrack that fits its scenes really well (if not a tad on the dramatic side), while doing so in a distinctly Bakemonogatari way. Although not all of the songs on the soundtrack may be memorable, I’d bet that if you heard any of them on their own, you’d say “That sounds like a Monogatari soundtrack piece”.

Going beyond this is the five opening and one ending songs for this series. Each arc has its own opening song (in the Blu-Ray release), and I’d have to say I like all of them. I enjoy how each opening sounds different and unique and the opening animation for each of them is also quite unique and different as well. It’s all pretty cool. If I had to rank them by how much I liked them, though, I’d probably do: 1. Staple Stable 2. Sugar Sweet Nightmare 3. Renai Circulation 4. Ambivalent World 5. Kaerimichi. I enjoy the ending song, Kimi no Shiranai Monogatari, quite a bit as well (especially since it was written by the band Supercell), and the ending animation is also cool – I just wish that they used special character versions for all of the arcs rather than just the last 2. The art style used in the ending animation is cool looking and helps it stand out as its own thing, and this style will continue to be used for further Monogatari endings as well.

There is no English dub for this show, so if you’re gonna watch it, it’ll have to be subtitles all the way. It’s not to say dubbing this show is really impossible, but the cost and effort needed to write such a dub probably was the dissuading factor. I do enjoy the Japanese voice acting, though, and each of the female characters’ voice actors, including the Koyomi sisters Karen and Tsuhiki, are all pretty dang good at delivering their lines. Hiroshi Kamiya doesn’t do a bad job as Koyomi Araragi, either, but you hear one loud Araragi retort, and you’ve heard them all.

There is some unfortunate news, however. If you’re going to be watching this online, most streaming services, including Crunchyroll, only have the first 12 episodes. The reason being is the last 3 didn’t air on TV; instead, they were released online so Studio Shaft could take its time to release them when they’re ready rather than sticking to a strict guideline (this, in the end, resulted in episode 15 releasing a full 9 months after episode 12 aired on TV).

If you’re going to watch the whole series, you’ll have to get a physical copy. In Europe and Australia, they run at an alright price. In the United States, however, it’s a bit of a different story. The series has only ever been released on “limited edition” Blu-Ray over here, and it is expensive! Annoyingly so, since the only special feature is character commentary – in which the characters themselves provide commentary on the episodes as you watch them (which is entertaining, by the way). It’s closer to the Blu-Ray prices in Japan, sure, but for the Western fan, it’s bothersome that paying this much is the only legal way to watch the last 3 episodes. If a friend or the local library has a copy of this show, I recommend just borrowing it from them instead, if you simply just want to get through the series. Personally, I bought the darn thing because I love the Monogatari series… so I suppose the price isn’t quite high enough to really be unjustifiable, but still…

Final Remarks / TL;DR

Bakemonogatari’s two most important things, in order, is its writing and its visuals. The visuals draw people into the show, and the writing and interesting characters get people to stay. Bakemonogatari is a treat to enjoy, and kickstarts the Monogatari anime franchise, as well as the original light novel kickstarting the Monogatari novel series, both of which are still continuing today. Through these 15 episodes, you’ll become interested and attached to (at least some of) these characters and the world they inhabit, and you’ll be wanting in no time to continue on to the later shows.

If you haven’t experienced Bakemonogatari, I suggest you go onto Crunchyroll or Hanabee and get a feel for the series. This is a very dialogue-heavy show, and although there’s almost always something on the screen to keep you interested, some of you may just not like a show with so little physical action. If you’re curious about something a bit more exceptional and breaking-the-norm, though, Bakemonogatari is a wonderful piece to watch. (Do note, however, that most online services will not have the last 3 episodes of the show, as I explain in the previous section.)

Rating: Near Perfect
Recommendation: Watch It
+++ fascinating characters and writing, unique and memorable visuals, great music
— only get a small taste of what all could be potentially offered, show is formulaic, lots of talking and not much action-ing

 

Review: Aldnoah.Zero

 

Hey, look at our totally awesome show that has all these famous names attached to it; it’s really not terrible at all! Yeah, I’m coming out of the gate swinging. This show was announced with Gen Urobuchi’s name (of Fate/Zero and Madoka Magicka fame) slapped in big letters right on top, and that it featured Kalafina and Hiroyuki Sawano (the composer from Attack on Titan), and so on and so on. So I, like a lot of people, thought, “hey, these big names working on a cool-sounding, emotional story involving mechas. This seems like a good show.”

Ooooooooohhhh man.

(Note: In my searches, most reviews of this show I’ve seen only talk about the first 12 episodes of the two-cour series. They took a six month break between airing episode 12 and episode 13, so I feel I’m in the minority by actually sharing my thoughts on the entire 24 episodes.

Also, fair warning: this is a long review.)

An Introduction

This show’s premise is one of those things that makes a lot of sense, but is really hard to put into words. I’ll try though:

So in an alternate universe, the Apollo 17 mission discovered some ancient Martian technology on the Moon that allowed people to travel to and colonize Mars. Some of these first colonists created an empire on Mars: the Vers Empire. Ever since this empire was created, the humans on the two planets have drifted further and further apart. This led up to a giant interplanetary war in 1999, where Vers tried to take over the Earth. They really only succeeded in blowing up half the moon though (in an event called “Heaven’s Fall”), leaving random Martian spaceships among all the space debris. Since then, there’s been an uneasy peace, although some in the Vers Empire secretly still want to show Earth what-for.

It’s now 2014, 15 years later. The show starts off with Princess Asseylum of the Vers Empire arriving in Japan to try to negotiate a more solid peace between the two planets. But, as she’s being escorted in a limousine, a missile suddenly appears and “KA-BLAM!”; no more Asseylum. So, naturally, the Martians, upset by this sudden regicide, declare war against Earth. Martian ships and mechas rain from the sky, and suddenly Earth’s fight for survival begins!

Here, I’ll introduce one of our main characters. Inaho, one of those cold and calculating types, finds himself in the front lines when one of Vers’s first waves of attack appear in Japan: a giant, superpowered mecha. Through pure cunning, he manages to find a way to best it. Soon afterwards, Inaho, his high school friends, and a few others, arrive on a ship alongside some other “refugees”, trying to make their way to a global army headquarters to figure out where to go from there. And on this ship is someone that looks suspiciously Asseylum-like…

The other main character we have is Slaine. An Earth-born human that ends up on Mars after a crash landing, he became one of Asseylum’s closest friends, teaching her about the wonders of Earth. At the same time, the rest of the Martians treat him terribly, calling him names, pushing him around, whacking him with canes, and even worse. After the explosion and second Vers-Earth war began, Slaine enters the fray to find those responsible for Asseylum’s death.

The Plot and Characters

The fascinating thing about this story is just how much potential there is here, right from the get go. The first few episodes not only set up this really fascinating premise, but you also have: a main character (Inaho) that uses plausible science to back up the cool action stuff he does, a view into the complex political world of a war nation, a character (Slaine) dealing with and growing from his terrible treatment as a minority, and overall, we have this underdog story where everything’s on the line. There’s even a supporting character who’s a recovering alcoholic with PTSD, having been in the army during the Heaven’s Fall war 15 years prior, which is pretty cool.

The sad thing is, though, that these beginning few episodes (and a couple other cool points in the first half) are about as good as this show ever gets. As the story moves on, things become more contrived, unbelievable, and clichéd.

Inaho is completely emotionless, from the very start to the very end. His older sister seems to imply there is some reason for it, but if there is, we never see it (or at least, it isn’t made clear). I can understand a relatively silent character; they can be pretty cool. However, Inaho is darn-near robotic with his actions, forgoing absolutely everything for the sake of him kicking some Martian butt. (Why he gets himself so involved with this war, we also don’t really know. My guess is he just kind of went with the flow.) In fact, in the second half, one of his body parts gets replaced with some cybernetic technology. We’re supposed to feel sympathy and sorrow for him about that, but it did nothing. I couldn’t make myself care more about his situation than he does, which is not at all.

As well, Inaho, this empathy-lacking high school kid, ends up becoming “humanity’s only hope”, as Earth’s forces kept getting pushed more and more into a corner. He became the only one on Earth’s side that ever got to do anything cool, or he orchestrated it for others to look cool. It came to a point where I began rooting for the other Earth characters whenever a battle happened, hoping that they’d get to show off a bit on their own without Inaho being the only one worth the attention. The show relied too much upon Inaho when he wasn’t even a character we could relate with. He had no internal conflict that got us to really connect with him and sympathize with him, leaving him this cold shell.

Of course, there’s the flip side of the coin: the Vers Empire side.

Throughout each episode, Aldnoah.Zero splits up its time between Inaho and Earth’s forces, and Slaine and the politics of the top Martian generals. For the first half of the show, I actually enjoyed watching Earth’s side more as the adventures and drama of the characters upon the ship were actually rather riveting and fascinating. The Mars side was cool to watch too, with us witnessing all the scheming and treachery of the Vers Empire’s top leaders, and also seeing Slaine trying to reach his Asseylum-related goals, but it wasn’t quite as attention-grabbing.

The second half, the side I enjoyed completely switched. Earth’s side became almost cringe-inducingly hard to watch, with the Our-Only-Hope-Inaho-Fest turned up to 11. Luckily, the show seemed to focus more on Slaine’s side for the second half; Slaine, through a series of well-timed events, got himself into power as one of the counts/generals of the Vers Empire, and used his influence to rally the Martian side to continue the war against Earth. Slaine, with his newfound power, had begun to grow mad, and built up this corrupted system around him, even more so than the Vers generals he had overthrown. It was fascinating to see how far things could build up before the inevitable point where they’d all come crashing down around him.

However, I can’t really say the ending to the show was all that satisfying. I won’t even hint at what happened (partly because, frankly, it left me confused, and I can’t be bothered to attempt rationalizing it right now), but I had wished for something a bit more epic and grandiose than what we got. Of course, there was this big space battle beforehand between Inaho/Earth and Slaine/Vers that the show tried to build up, but it wasn’t much more than what we’ve already seen throughout most of this second half by this point. The end of episode 12 (the end of the first half) was more dramatic and tense than the actual end of the series was.

The secondary characters on Earth’s side were relatively flat, with small exceptions here and there when some did receive some development. For the most part though, they stuck to their tropes and one-line gags, disappointingly so. The character with PTSD, by far, had the most development, but the conclusion to his side plot seemed a bit rushed to me. On the Martian side, though, there were some interesting characters. The show tried to develop some of the Martian counts and a few of the others we see… although a number of them receive as much development as the Earthlings, but hey, at least there’s something. On both sides though, even if there wasn’t the most development, a number of the supporting characters were certainly memorable in their own right, which is a plus.

Worldbuilding in this show also wasn’t particularly great. I wish we got to see more of the impact this Heaven’s Fall war left behind (all the main Earth characters look at some meteor or something in the first episode as their bus rolls by it, but we never see it), beyond the PTSD character. There was a hearty attempt on the Martian side to build how the Vers empire worked and to a decent extent, it’s definitely well appreciated. At the same time, though, we really never got a good look at what Mars itself actually was like (the most we ever see of that world is the inside of the royal palace).

All in all, though, the show’s story felt poorly done. They had this excellent start, and built it fairly nicely in the beginning (probably because of Gen Urobuchi’s help), but someone dropped the ball somewhere after that. Aldnoah.Zero started off as “great” and “attention-grabbing”, and it became barely tolerable at the end. I can’t feel anything but disappointed, because it could’ve given us something so much better than what we got. But yet, no matter how crummy the plot got, the show still treated itself super-seriously, sometimes to the point where it was a bit overboard and pretentious.

The Atmosphere

The production value of the show is where things really shine with this show. While the story had a one-way ticket to Suck-burg, at least the train ride was a very pretty one.

Aldnoah.Zero’s background work looks really cool, especially the designs (inside and out) of the giant Martian spaceships. I can’t say it’s the best art work I’ve ever seen, but gosh darn it, that doesn’t stop me from appreciating how cool some of these places looked. If there was anywhere needing improvement, I would say the ship(s) that the Earth side usually resided upon – they looked drab and boring.

A dynamic color scheme, with the darkest of darks and the lightest of lights, was used throughout (although more on the dark side), which I don’t think hindered its presentation, but it didn’t make it better either.

The character designs are also really good. They’re clean and smooth, and each character stands out enough and looks unique in their own right. If I were to complain, it’d be Asseylum’s design, but otherwise, I like it. I was especially intrigued by the visible difference between the Earthlings and Martians. There is the usage of CG with the mechas, but it’s not the worst I’ve ever seen (although that’s not really saying something, because I’ve seen some pretty bad stuff). I wouldn’t know if it’d qualify as the best CG ever, but I found it to not be too much of a distraction. Either way, the mecha designs, at least on the Martian side, look rather good.

The music for the show is also really great. Like I said, they had the music composer from Attack on Titan on this show, and it sounds great. The music here is so memorable and unique, I’ve actually considered buying a copy of the soundtrack. However, I even have a complaint here: the show replays so many of the tracks that the feeling of the great-sounding tracks start to lessen. It’s disappointing, because I do really like the music. The opening and ending songs also sound really cool for this series, although the ending animations tend to not be too flashy.

I haven’t seen this show dubbed. Watching it subbed, the voices of Inaho and Slaine sometimes sounded a bit too close to one another, but it generally wasn’t too much of an issue. I really enjoyed the voice of Eddelrittuo a lot.

Final Remarks / TL;DR

If you looked up “wasted potential” in the dictionary, you’d find an image of Aldnoah.Zero there. (You’d also see a picture of my face, but that’s a different thing altogether.) This show had such a great start, with so many things going right, but it just couldn’t stay at its high. Even if I’ve heard praise for the show after the end of the first half, there was absolutely nothing by the end of the second half. While the show looks cool and sounds awesome, the story falling on its own face keeps Aldnoah.Zero from being anything good.

Let’s get down to it: I don’t recommend this show to really anyone. This show sounds and looks cool, yes, but unfortunately, that’s only a façade. If you were to watch all 24 episodes, I’m confident you’d see where my issues with this appear. We’d all appreciate an emotional mecha story, but Aldnoah.Zero isn’t where to look.

Rating: Bad
Recommendation: Don’t Watch
+++ great premise, awesome music, Slaine
— story goes way downhill, awesome music gets replayed too much, Inaho… just Inaho

Review: Mushi-shi

I can sit here and say that Mushi-Shi is like a cross between X show and Y show, or two other shows, or something, but I feel that no matter how many comparisons I try to make, none of them will really explain or show what Mushi-Shi actually is. This show can really only be explained by explaining it itself; no comparisons will really help that much.

This show never really caught my interest when it was airing. It seemed okay, maybe a bit intriguing, but not something I wanted to sit down to really look at. However, a few friends of mine saw the show and loved it, and, with a certain amount of pushing, got me to sit down and try it too.

An Introduction

In 1800’s Japan, our main character, Ginko, travels around the country, offering to help people, families, and even entire villages, as they face problems with a certain kind of supernatural being.

These beings are “mushi”, small spirits that are life in its most basic essence. They come in varying shapes and sizes (although most are relatively small), and they tend to keep themselves separate from humanity, but not always. And when the mushi do get involved with humankind, it usually isn’t in the human’s favor. It’s not that mushi are intentionally harmful creatures (most of the time); they simply have supernatural abilities or properties that tend to interfere with a human’s ability to have a normal life when the two come into contact.

Each episode features Ginko traveling to a new location. Ginko is a white-haired, middle-aged man with an eye missing (not that you can usually notice, though) and a proclaimed “mushi master”. He generally tries to be helpful (he’s also relatively forward), but he tends to like his privacy and isolated-ness as well. Ginko doesn’t have a place to call home, and he just continues to travel, with every new place and every new person he meets providing him a chance to interact with a new type of mushi.

Some of the mushi he ends up meeting include mushi that consume sound (quite literally), a living and traveling swamp mushi, and mushi that live within the writings in paper. There’s even one that is basically a physical rainbow. In any case, every new episode features a new mushi to talk about, and a new adventure to be had.

The Plot and Characters

Mushi-shi is very episodic; the events in every individual episode never overlap, and in general, it tends to work in the show’s favor, allowing them to show you a wide variety of situations with a wide variety of mushi. This does mean that the characters we meet in one episode are never seen (or mentioned) ever again though. In some cases, it kind of stinks, because I’d like to see more of these characters, but at the same time, the episodic nature keeps things new and fresh.

However, the show’s episodic storytelling also leads to it being annoyingly inconsistent, from a worldbuilding perspective (which is something I really focus on). There is an archive of tales from mushi masters all over Japan, for example, that’s never mentioned prior or after that episode. And while this series writes off many of the mushi we see as “rare” or “only lives in a specific place”, there are some that you’d expect to be more present in multiple episodes. While the lack of a consistent world doesn’t hinder you from enjoying what Mushi-shi has to offer, it makes it hard to wrap your head around the lore that the show presents to us.

This show has only one recurring character (well, two, but we only see the other character, like, two or three times), and that is Ginko. Ginko tends to be pretty helpful and kind person, but he has a consistently stoic face. He never displays extreme emotion, in one way or another; I suppose his mellow and calm nature tends to make him more helpful in dire situations and keep others grounded, but it’d also be nice to see the guy get a bit agitated or something at times. His backstory is feebly explained in two different episodes, but it didn’t really do too much. All in all, he’s not a bad character, but there’s not really anything to him that really grabs me and attaches me to him. For him being the protagonist we follow around every episode, that is perhaps a tad disappointing.

When it comes to the show’s pacing, it’s pretty slow. And this isn’t really a bad thing. I feel a lot of today’s shows have grown too fast, so it’s nice to see a slower-going one become a bit more popular. The slow pacing is rather relaxing, and it gives you enough time to really ingest the atmosphere and feelings.

That being said, there are definitely episodes where Mushi-shi lost my attention for a short while because things grew too slow. It generally doesn’t fail in grabbing my interest later in the episode though. I could play this on my TV and have Minecraft running on my laptop and enjoy the both just fine.

The Atmosphere

If there’s one thing I really do have to praise Mushi-shi for, it’s its visuals. I watched this show in late 2015, and I thought it had pretty decent visuals. And then I learn that this show actually came out in 2006 (9 years prior!), and I was flabbergasted. This 2006 show’s art and animation directly competes with the art and animation of shows coming out a number of years later! If you had asked me, I would’ve said it came out in 2011 or 2012, not as far back as 2006. That’s just impressive. This show seriously has not aged.

However, despite how impressed I was with the quality of the visuals, I can’t really say the art is “beautiful” (which is a word I’ve heard a number of people use to describe it). I think, however, this more stems down to what I perceive as “beautiful”, which is usually expansive shots and bright, vibrant colors. In comparison, this show used nearly exclusively muted colors, a choice that does fit the more natural, spirit-y tone of this show. It does have some pretty great looking shots, though; It’s certainly pretty good looking, no matter how you put it.

The show’s background music works pretty well for the show. It generally has this more natural, traditional Japanese sound to it, really fitting the feel of the entire show, as well as blending in with the scenes itself. It is pretty good, but I wouldn’t listen to the soundtrack on its own. The opening song is not something you’d generally hear in anime nowadays, and its relaxed tone sounds good, but I don’t necessarily think the song is that memorable. The opening animation is rather short, and simplistic. It is pretty looking, and fits the show.

In fact, returning to the visuals again, I actually like Mushi-shi’s simplistic take on the common aspects of a TV episode: the opening credits/animation, the ending credits, and showing the episode title. The opening animation is nothing more than a bunch of images of nature, and the ending credits is just white text on a black screen while music from the episode continues through. The episode title is displayed in a colored rectangle that appears within the first few minutes of the episode, usually during an establishing shot. Again, I like the simplistic approach they took here, and I think it really helped with the atmosphere. Anything flashy would be unsettling for this series.

I watched this show in English, and here I present my gripes with Ginko again: I don’t necessarily like Funimation’s casting of Travis Willingham as Ginko. I’m not quite sure if it’s this casting that made me like Ginko less, or if there’s something about Ginko that just caused me to be upset about the casting (although I think it’s the former). It’s not like he did Ginko or this show injustice, but I just wish they had chosen someone else to be him. If I were to watch this show again, it’d be in Japanese.

Final Remarks / TL;DR

I think that throughout the writing of this review, I convinced myself to like this show. When I walked away after finishing the last episode, I thought to myself, “well, that was alright, I guess”, but as I write this now, I find myself saying, “Mushi-shi is pretty good”. The relaxed, simplistic tone and atmosphere of this show really helped keep focus on the various adventures and stories we get to experience in each episode. I still can’t help but be amazed by the fact that the show still looks like it’s barely aged since its airing in 2006. My biggest gripe would be the English casting of Ginko, but if that’s the biggest problem here, that’s saying something.

That being said, though, I have a bit of a hard time making a recommendation for Mushi-shi. I certainly wouldn’t say this show isn’t worth your time if you can give it. However, I wouldn’t imagine this show being the most enjoyable to watch by yourself. I’d suggest you get a group of friends together, pull the first episode up, and go from there. Of course, you and your friends will have to be interested in a show that tends to take things at a slow, more natural pace.

Rating: Good

Recommendation: Give It a Shot

+++ relaxed pace and atmosphere, visuals barely look aged, episodic stories keep things fresh

— something about Ginko irks me (perhaps casting), slow pacing may sometimes lose your attention, inconsistent (or complicatedly expansive?) lore