This show came out at a time where I was fully and completely invested in anime and being an anime fan, and I went out and grabbed nearly any current running show I could to try to fill my ever-hungry stomach with more. I had a number of shows I was watching this season. Some of which were totally forgotten (sorry, Nanana’s Buried Treasure!) and some stuck around and continued to be enjoyed today, like this show.
However, that was long ago (in my mind lol), and heck if I can recount much anything from that time. Prior to me watching the new prequel movie, No Game No Life Zero, I figured I’d revisit this series again to refresh my memory.
No Game No Life is another take on the “stuck in a video game world” genre of anime.
We meet siblings Sora and Shiro, who together form the unstoppable gaming duo, “Blank”. They spend all of their time sitting in their room, playing video games. In their eyes, the outside world isn’t worth their time to deal with; it’s complicated and its rules aren’t straightforward nor logical.
Then, suddenly, a mysterious message. A challenge to a game of chess. This game takes a ridiculously long time to complete, but like always, Blank wins the game. Impressed by their skills, the message’s sender offers to rebirth them into a new world, a world governed solely by games. The gaming duo accept.
Next thing they know, Sora and Shiro find themselves plummeting down towards an unfamiliar earth, while their correspondent – who ends up being this world’s One True God, Tet – lays down the rules for them. Specifically, 10 rules. All conflicts are resolved through games – one person challenges another to a game, each person offers something of equal value for betting, and the challenged party decides the game to play. There is no murder, no robbery, no crime… everything is done through games.
As for our protagonists, the unstoppable gaming duo, now stuck in this world without a seeable way out… they love it. Why would they ever want to leave?
The Plot and Characters
No Game No Life sets up a very interesting world, in large part due to the 10 pledges that every sentient race is expected to adhere to. In this world, there are 16 sentient races, ranked by magical ability. Rank 1, the most powerful race, is Old Deus – the race of gods. Rank 16, with absolutely no magic power at all, are humans – collectively called Imanity for some reason. As Sora and Shiro explore this new world, I as a viewer am too, which is pretty cool… but then their goals change. Nearly immediately, the gamer twins get enough of a grasp of what’s going on to start aiming for something else: to rise to the top of this world, even rivaling the One True God himself!
Frankly, that is what this show is really about: watching Sora and Shiro brain-battle their way through various games and somehow overcome them all. Add a dash of melodramatic speeches about weaknesses/strengths/faith, and a whole heaping of otaku-pandering fluff, and that’s pretty much this show. And for what it is, it’s pretty decent.
Every game and situation that Sora and Shiro get into, you’re fairly confident they’ll pull it off – a majority of the time, the duo themselves are confident too. Pretty much all of the games we come across are games we’ve seen in the real world, from chess to shiritori to even the simple coin flip – although most of them usually have a twist to them, such as the chess pieces having their own will and motivations. In all situations though, Sora (the older brother) knows how to use and bend the rules he’s given to make what he wants happen, such as turning said chess game into a 3-sided war, or causing his opponent to overthink a simple Rock-Paper-Scissors game. He has the wits, the resources, and the charisma to pull off pretty much whatever he wants to happen.
Which kind of makes me wonder about poor Shiro. Despite the duo and the show asserting multiple times that they’re an equal pair, Shiro only really seems to be needed in these games as “plan B”, in the rare times that Sora can’t do it all himself. Even during the one chance Shiro is given to come into her own, she spends most of her time trying to search for her brother.
That aside, though, these games really are fascinating to watch and experience, primarily just to see “how the heck they’ll pull this off” (which unfortunately doesn’t lend well to multiple viewings since you already faintly remember how they did it). Even when Sora and Shiro seem to have everything going against them, they somehow turn it all around. Their plans to outsmart the smart ones and outcraft the crafty ones are fascinating to behold.
However, this ends up only being a portion of the entire show.
The other half of No Game No Life is spent with a lot of fanservice and anime fan pandering. The show has no trouble showing off Shiro’s underwear multiple times, despite her being age 11. They knowingly devolves into fanservice scenes quite a bit, and as more characters are added on, the further along they push these scenes as well. This is further complicated by Sora playing the all-too-common trait of the desperate virgin – with Shiro being the one to reign him in when he goes off the rails. The fanservice scenes really don’t do much for me, and the amount of times I’ve seen girls’ underwear in this show honestly does make me a bit uncomfortable. However, I’ve pretty fully accepted that this is just one of the main pillars of this series; if you’re looking for a fanservice-free show, this is not the way to go.
This show also likes to make references. In fact, quite a bit of them. It amused me to come back to this series years after my first watch-through, now seeing all of the things that younger me didn’t even realize to be references. Jojo’s Bizarre Adventure, Doraemon, Ace Attorney (this one actually really cracked me up because they did a remix of one of the Ace Attorney themes and one of the characters was a spot-on copy of the judge), and more. Even on this second watch-through, I’m sure there’s references that I still didn’t even get. You really don’t have to get these references to still get the show, as younger me can tell you, but they do add a tiny bit more enjoyment for fans.
So let’s round up this section talking about the supporting cast and the show’s pacing.
Stephanie Dola is the granddaughter of Imanity’s previous king, and honestly, she seems only here to fill this show’s weird definition of “comic relief”. Constantly, she’s portrayed as dumb and incapable. Sora and Shiro constantly belittle and ridicule her, and even the one scene where she displays herself to be fairly intelligent, she isn’t treated seriously. Even when they actually acknowledge her and thank her for something, it more feels like they’re doing it so they don’t lose their plaything rather than because they actually value her. It’s a bit of a shame, because she’d actually be an interesting character if everyone and everything didn’t have it out to make her seem so stupid. She has values, a goal, and drive, but she’s constantly trampled over except for the few times she’s needed for plot reasons.
Jibril is introduced halfway through the series; she’s a Flügel, the angel-like race ranked 6 with super magical abilities. Lacking the ability to be destructive in this game-dominated world, the Flügel all became obsessed with knowledge – thus, the main duo come across Jibril in Imanity’s library. Jibril has an air of self-importance about her, looking down on all lower-ranked races, but when you get past that, you see a fun personality of someone who can be aloof and strange, but yet also at times unnervingly deadly serious. She fits in surprisingly well with Sora and Shiro, and the show’s affection for fanservice. Frankly, she’s just fun to have on screen.
There’s other characters too, like Kurami, Fi, and Izuna… but, we don’t really see them quite as much. They are interesting characters, for sure, but my word count is already super long.
Lastly, the pacing… which is quite good. Each episode feels like something gets accomplished and progress was made. Each scene in this show lasts long enough to do what they need to do, and then finish. Things don’t linger around unnecessarily, nor does anything feel like they’re moving too fast to not be able to achieve their full effect. All in all, pretty well done.
Oop! Surprise final paragraph! Just like the show, which has a surprise final scene… if you’ve heard the term “Gainax ending” before, you may be disappointed to hear this applies here. After everything gets wrapped up well enough in the final episode, the post-credits scene just throws a wrench in it all. It honestly made me relatively upset when I first finished the series – it was the first anime show to do that to me! Unfortunately, with no announcement of an animated continuation of the main story at the time of writing, the only way you’ll be able to continue this sudden ending is by reading the original light novels.
No Game No Life is filled with color. Everything is colorful! And not just one or two or a few colors, oh no no no! There’s a lot of them and they’re all over the screen and you can’t escape them!
Seriously, I do love how bright and colorful this anime is. Not only are there colors, but there’s a lot of textures and details too. No Game No Life’s visual style is like no other, and it’s pretty cool! These visuals really did just make me want to explore this world so much more – a tad saddening, seeing how little of the whole world we really get to see. However, sometimes these bright colors actually do become a bit too much. The backgrounds overwhelm me too much that I can’t really even focus on what’s actually going on in the scene, and I have difficulties discerning the characters from the bright backdrop behind them. Fortunately, though, this only applies to a few scenes, but it’s still enough to warrant a mention.
The interesting visuals also lend itself to the character designs. The main cast all have these distinct shapes to them, although sometimes Shiro looks a bit aged up in the dramatic scenes of the final 2 episodes, amusingly enough. Excepting Sora wearing a T-shirt, an undershirt, and jeans, the whole cast have these flowing, fantasy-esque robes/dresses/outfits they don. The designs are distinct, but not ornate enough to just be too much (except maybe Steph’s dress).
The characters, a majority of the time, are all drawn with red outlines as well, rather than black. It honestly does contribute to the blending-into-the-background problem I mentioned a few paragraphs ago… but still, I respect and applaud shows that do this, because it really makes things look different. I do think having black outlines would just stand out a bit too much with the color-palooza going on in the backgrounds.
Animation-wise, No Game No Life also fares well. Motion flows really well, and the times 2D and 3D are put together really don’t even bother me at all because of all the colors. There aren’t any noticeable drops in quality.
So, let’s talk voice actors. I’d fathom a guess that over half of No Game No Life’s dialogue comes from Sora alone, so you’d hope that whoever voices him does a good job. On the Japanese side, you have Yoshitsugu Matsuoka – the same voice actor for Sword Art Online’s Kirito. And indeed, Mr. Matsuoka does a pretty outstanding job, being able to do all of Sora’s various expressions, and he even gives Sora this distinct voice that stands apart from other anime protagonists. It’s a bit deeper and gravel-y-ier, sounding like it comes more from the back of the throat. It’s cool. On the English side, we have Scott Gibbs. He doesn’t do a bad job, either, although it sounds more like a super-cool, slick action movie star than I’d expect Sora to be. Again, though, not a bad job, it’s an interesting take.
Shiro is handled by Ai Kayano on the Japanese side and Caitlynn French on the English side. Both sound pretty similar, and I honestly feel “meh” about both. Shiro is supposed to be the quiet, almost Yuki Nagato-like type, which I can kind of hear both voice actors going for.
I’ll also give mention to how Jibril’s introduction was done on the English side. Sora and Shiro first come across Jibril speaking in a manner comically unfitting her appearance, which throws them for a loop, but the subtitles failed to really convey this joke. On the English side, the lines were rewritten to sound like someone trying to sound cool and foreign by dropping random French/Spanish words, so they translated it over pretty decently. Just something small I wanted to mention and appreciate.
All in all, for the English dub, it’s of same quality as Sentai’s other dubs. That is to say, it’s pretty alright.
The show’s opening theme is “This Game”, sung by Konomi Suzuki. It’s fast-paced and energetic, with a piano accompaniment (with drums and guitar as well). The opening animation, in turn, is also rather fun, with people and things flying around and the show’s variety of colors on full display. I was actually surprised to have this song get stuck in my head after the fact, it didn’t seem like the type that would. The ending song is “Oracion”, sung by Ai Kayano, and I like how it goes from cold and sad sounding in the beginning to more energetic in the latter half; the ending animation does the same to match. I also recommend you watch the ending in full for episode 8, and also keep in mind that a few episodes have after-credits scenes.
For the show’s background music, it’s a lot of electronic music – some EDM and some more house/chill-like, although some other instruments and sounds do make their way in at times too; it’s distinctive and fits really well for the show. You’ll definitely figure out some tracks as the “explaining/monologuing song” and the “dramatic scenes song” and such, but still, it’s good stuff, and since this show is only 12 episodes, it’s not really long enough for any of them to really start to grate on you.
Final Remarks / TL;DR
No Game No Life is a fascinating ride. From the brightly colored visuals to the intense mental battles of the games to the large amount of fanservice content, this show does enough to stand on its own and make the experience fun. This being said, the fanservice can get a bit much, and the show’s handling of Steph is saddening, but the biggest issue is the cliffhanger ending at the very end.
I bet most of my review came off pretty positive though, if not neutral. I just had that much fun time with the show. Likewise, if you’re looking for something fun and that makes you wonder “how are they going to pull this one off?”, No Game No Life won’t fail to deliver. Just, uhhh… don’t say I didn’t warn you about the ending.
Recommendation: Watch It
+++ fascinating to watch Sora/Shiro fight their way through the games, bright colors and red outlines, the various references
— the cliffhanger “Gainax ending”, Steph is constantly belittled and made fun of, Shiro feels a bit unneeded
So it’s about time I finish with this long absence, huh? Well, I kind of already finished the absence by posting my Space Patrol Luluco reflection earlier in the week.
Anyway, starting next week, you’ll see me begin to post reviews here again! I’m again going to try to aim for Fridays for each new review, but, as per usual with me, it may end up being pushed back to Saturday for some weeks. I’m going to try hard to keep people up to date through my Twitter (@AnimeBirdTweet). You can continue to see my tweets at the bottom of every page on this site.
The reviews I’ll be posting over the next few weeks will be quite interesting. A lot of them are well-known shows, to be honest, but it’s not just that. The shows I’ll be reviewing are shows that I either really like or really dislike. Not every show can be a winner, huh?
I also have some other news to share as well:
I had tried this thing for a short while to live-tweet my reactions to shows I was about to review, doing it with the show “Flowers of Evil”. I kind of stopped after the third episode because 1) I haven’t gotten around to watching any more episodes and 2) it honestly kind of stinks needing to pull myself away from the screen every so often to write a response. My Twitter bio still states that I live-tweet shows, but that’s probably not going to continue. I know I only tried it for a short period of time, but I just don’t feel it’s the thing for me; at least, not at this point… maybe we’ll try again later down the line? (I will still be finishing Flowers of Evil at some point and writing a review for it.)
Another thing I have written in my Twitter bio is the fact that I’ll also be talking about video games! And indeed I will be. I’m more looking at doing reflection and editorial pieces for right now, and there’s no set schedule as for when I’ll be posting any of that, but it’s good to mention for when I do start posting them and people (hopefully don’t) get confused.
I also do want to try to do more reflection pieces and telling stories about anime as well, not unlike my Space Patrol Luluco one. I think that perhaps that’s what’s kind of missing from this site… well, that and a writer who’s able to keep a consistent schedule lol. Reflections and stories, in my mind, will help me and this website be more unique; I’m not just some guy prattling off my unwanted reviews on random shows, but I’m also sharing my stories and thoughts about them, and thus sharing a bit of my world with you.
As for right now, though, there isn’t a fixed schedule for much any of these things, beyond the reviews every week. This of course may mean that nothing get’s posted at all in the reflection/stories/video games sections, but we’ll see.
I see myself probably taking another break again, most likely in August or September, and lasting until at least October. I’m saying this now just so when I do inevitably disappear off this website, it’s not completely without warning.
I feel that’s probably how this website is going to go: I’ll post for a little while and then disappear for another while. I tried to fool myself into believing I could consistently post things here ad infinitum, just like the bigshot anime reviewers and the other people doing their best here on WordPress and elsewhere… but I don’t see that being me. Talking about anime and running this website has always been nothing more than a hobby, a side activity, for me, and so I shouldn’t push myself to try to write and post things here when I just don’t want to.
So I’ll most likely end up continuing to take breaks every now and then from this site, during which you won’t see anything posted from me. Now that I’ve said to both you all and to myself that I will be taking breaks, though, perhaps these breaks won’t end up being as long as my previous ones have been? I’ll also try to give more warning before I decide to hop off for a while, and not just silently leave things be for weeks and weeks.
At this point, I think that’s most everything I wanted to share or say about this website. I kind of ended up writing most of this as a single, giant stream of words coming from my mind to this screen, so maybe I’ll have a more organized post later reiterating some of these things and also talking a bit more about my motivations? We’ll see, I guess lol.
Anyway, look forward to my reviews, starting up again next week!
(8 July 2018: made some small edits.)
To be honest, in the past few years, it’s been harder for anime to really reach out and grab me, draw me in, and get me whole-heartedly invested. I’d say there’s a couple reasons as to why, but that’s another discussion for another time.
One of those exceptions, though, was Space Patrol Luluco. It caught my eye in April of 2016 due to it being a new short-length series created by animation studio Trigger, the animation studio that had recently gained fame for its work on Kill La Kill (and Little Witch Academia, to a lesser extent). When I saw that first episode drop, I was like “sign me up!”
The first episode did really well to draw me in that day due to its fascinating background work, its highly-cartoonish character designs and animations, and its sense of timing for its comedic moments, with a small dosage of overdramatization on top of it.
The series as a whole is hyper, chaotic, dramatic, and aware of all of it.
I wrote my review for Space Patrol Luluco relatively soon after I had finished the series, and even wrote an accompanying piece for it talking about the forces behind the show’s creation (although I feel that’s of my lower quality pieces on this site). It’s been a full year since the release of that final episode, and four days short since the release of my review. I rewatched the entire series today to somewhat celebrate and commemorate the anniversary, so the big question is… what do I think of the show now?
(Warning: since this is my reflection on this series, I’m not going to be devoting paragraphs to explaining the plot/setting, and my discussion is also going to be pretty spoiler-laden. Soooo… yeah.)
Honestly, the show is a lot of fun. If you simply let yourself just get caught up in the action, drama, and the quick, snappy flow from one scene and episode into another, you find yourself in a storm of excitement as everything falls into place in the final two episodes. If you sit down and give thought to everything happening on screen too, the show did its job well enough for things to make a relative amount of sense, although the fast pacing may muddle that.
For my first watch-through last year, I didn’t notice (or give much thought to) Nova’s indifference to everything throughout nearly the entire series (due to him being a Nothingling). Thus, I sensed Luluco’s frustrations with his mixed messages and such as just her “being a flustered teenage kid”. This led to me being a bit more confused as well when the plot twist occurred in episode 10 where his double agentry was unveiled.
This show revels in being dramatic, over-the-top, and ridiculous. This all lended itself well to the comedy of the first episode, and also to quick pacing and tone of the overall series. Indeed, Space Patrol Luluco seemed to be at its weakest point at episode 10 (and also episode 8), which was basically the plot dump episode. The show quite literally had the characters all sit down so the main villain could spout backstories and explanations at them, instead of their usual antics of action-explosions-justice! that was present throughout pretty much the rest of the series.
I could sense the show was trying to add some levity and silliness to it with Midori’s moments in that episode and the Blackholeian’s long-winded descriptions of middle schoolers. As well, honestly, the plot as a whole isn’t nonsensical either. It didn’t seem like it was pulled out of their you-know-where, and the show gives you just enough time for you to think yourself “Huh, I guess that does make sense” before ending the episode or whisking you off to another thing. The plot isn’t the most deep or groundbreaking, and it ends on this “love conquers all” thing we’ve seen many a time before, but it’s overall not bad. For the show’s purposes, it does fine enough. You can tell the creators have more fun with the action-explosions-justice! though.
Thus, after Luluco goes through the essential character development scene in episode 11 and comes back from Hell, the show basically says “okay, back to the fun stuff” and it becomes hyper-awesome-action for the final two episodes. As I said a number of paragraphs ago, though, the hyper-action and overdramatics of it all is really exciting and a lot of fun. To be honest, I think that’s mostly what this show strives to be, is just super-fun, super-action, and over-the-top, and it very well succeeds in that regard.
It also sets up Luluco as Trigger-chan, basically the mascot for the entire animation studio, so that’s cool, I guess. I honestly don’t really fully understand the idea of a company mascot (such as Super Sonico), but hey, whatever.
My feelings towards the episode-long cameos to other series are not as negative as they were in the past. I’ve still yet to watch any of the shows that got cameoed here… Anyway, the cameos, although they definitely do serve to give fans of those shows a wink and a nod, also usually tie in fairly well into the main plot, overall (if not in somewhat contrived ways). Like the rest of Space Patrol Luluco, the cameo episodes are all intense, quick-paced, and usually full of action… with the exception of Episode 8, “The Trap of the Mystical Power”. This episode was slower paced, and everything in it seemed to drag just as much as well. It’s a relatively important episode to the overall plot (although, again, the situations in it are fairly contrived), but it still feels like this show’s other weak point.
All in all, though, I have a lot of positive feelings about this show. Rewatching it all today was a lot of fun, and it got me motivated and excited enough to want to come here and write this reflection!
My biggest hope, now, is that Crunchyroll/Funimation will go ahead and release a physical copy of this show. Since Crunchyroll is on the production committee for this show, they assumedly have all distribution rights outside of east Asia. Short-length anime usually don’t see a physical release, however, but I’m still going to hope for this one!
What are your thoughts on the show, one year later? Has it brought you as much excitement and enjoyment as it brought me? Or maybe you got other feelings out of it? Let me know in the comments!
Death Billiards was a short film created by Madhouse. It was part of a project for young and upcoming animators to learn under major anime studios. This same project is where Little Witch Academia first started as well, and now both have had sequel TV series come out. (In fact, both Death Billiards and LWA were both made for the project’s 2013 results.)
Thus, Madhouse (along with NTV and Vap, a Japanese TV station and a DVD producing company) came out with Death Parade in early 2015. I, however, didn’t take the chance to watch it until a year later, in January 2016, and I wish I had earlier…
Knowing where you go after you die has always been one of humanity’s biggest mysteries.
This anime puts forth the idea that when a person dies, their soul is sent down to this special supernatural realm, where beings called arbiters judge them, and decide where they go from there. Any human soul has two possible destinations: reincarnation (being brought back up to the living world – with no memory of your past life), and “the void” (a bottomless pit where souls marked irredeemable are doomed to be constantly falling in forever).
Arbiters decide a soul’s destination by a rather interesting manner: by having them play a game. Souls come down in pairs of two, most commonly, with only some memory of who they were, but absolutely no memory that they themselves had died. These soul pairs find themselves, confused and lost, in a mysterious bar, where the arbiter acts as bartender. The arbiter strong-hands the two into playing a game; as they play the game, their memories begin to return to them, and they begin to show their true nature – who they really are as a person. Things tend to turn really emotional as the visiting souls realize they are dead and what is really going on here. Once the arbiter sees enough of the souls’ true selves, he (or she) can make the judgement, and decide where each of these souls will go.
The anime mainly focuses on one particular bar with one particular arbiter: Decim, of the bar Quindecim (and his name is pronounced like “De-keem”). He’s a relatively quiet and polite person, standing up straight and sticking to his role and his rules, and never beating around the bush. His boss, a girl named Nona, assigns to him an assistant, who we’ll call “the black-haired woman”. Strong, fierce, and full of emotion and ideas, the black-haired woman has no memories of who she is, nor even what her name is.
All in all, this starts off the ride of an interesting and unexpected adventure, and Decim, unknowingly, is at the center of the stage.
The Plot and Characters
As the black-haired woman becomes Decim’s assistant, she offers her critiques and thoughts on the situations in later episodes, sometimes even directly intervening with the other characters to keep them from going too far.
When it’s all boiled down, this anime is all about the question of “is this the right way to be doing these judgements?” All of the protagonist characters here, whether you see it on the surface or not, are trying to figure out their own answer to that question. For Decim and the black-haired woman, she helps him by exposing him to new, different trains of thoughts and expanding his views on how things can be done.
While Death Parade does provide some sort of answer to that central question, the final episode seemed a bit more focused on finishing the black-haired woman’s character arc, more than accomplishing anything else. It still felt dramatic though, and wasn’t unsatisfying, but I do wish they there was a bit more about the arbiter business side of things. The character who’s been built up to be the antagonist of the series, honestly, seemed like he was gibbed, not really getting much time to shine. Overall, the overarching plot could’ve used a bit more meat to it, but it was not underwhelming.
That all being said though, the storytelling isn’t bad here. For Death Parade, it’s great stories are in the individual episodes. Each episode has a start, middle, and end of its own, and a lot of them feature a game and judgement. We get to meet and react to a number of fascinating characters, and see them break down and show their true colors to Decim and the audience. It’s rather cool.
However, during the big climaxes of a lot of these episodes, the characters talked a bit too vaguely (using metaphors and vague words) for me to really understand what was being said. That is, unless I paused the video and thought through the words, which resulted in these scenes not coming across quite as impactful for me.
Each and every episode always seemed to be over before you’d ever expect it. When you sit down to watch an episode of this, the time just flies right by. It really sucks you in, and it’s hard to resist clicking that “Next Episode” button once you finish one. It’s said to be one of the best things one can say about a show: it leaves you wanting more. Say what you want about anything else in the show, but it’s certainly very entertaining to watch.
The visuals for this show are nothing short of impressive. It’s clear that Madhouse had put the most effort into the 1st episode, trying to sell people on the show, but even so, the animation and art quality throughout the entire show was overall outstanding. There was a lot of fluidity to the motion, and a lot of the special effects, coupled with some pretty cool audio effects at times too, really helped make it really stand out. One of my most favorite things was the billiards table where the billiard balls were actually the planets of the solar system (and the moon), and the sun was the cue ball.
I rather liked the character designs for the visitors because of their clothing; it just really hits home that these people came from the world of the living to me. I don’t know if that makes any sense, but I really liked them.
For the characters of this actual realm, they were also good, but not anything really outstanding. That being said, I liked the hair on the black-haired woman, and the cross shape that is in each of the arbiters’ eyes was pretty cool (I do wish they looked a bit more glossy though, but it’s frankly more of a nitpick by this point). I also liked the design for the smiley elevator guy (who’s apparently named Clavis, according to Wikipedia). He doesn’t receive too much attention throughout the show, but he recurs a lot, and I like him.
The show utilized various color schemes for its various settings. Quindecim has a lot of dark purples and blues, which looks cool, but also tends to make it seem a bit more mysterious and creepy, where I may have expected something a tad bit warmer. In stark contrast, the bar of another arbiter, Ginti, who gets shown a few times, tend to rely on bright reds and tans, and it looks cool in a different way, and also seems more inviting. Other places in this realm tend to go with a greenish-blueish thing and occasionally a yellow or orange. Overall, the whole place has this cold, damp, eerie look; I can’t say it’s not befitting, because it kind of is, but there’s still… just something to it I’m not enamored with.
I watched Death Parade in Japanese, and I generally liked everyone’s performance except the voice chosen for the eventual antagonist; he either sounded bland or creepy (in a pervy old man type of way) which I don’t think fit. If he sounded more quirky or something, I would’ve liked that better. My other issue is with Ginti, but really an issue with the character himself. The show’s mythos states that arbiters can’t feel emotion, but yet, Ginti tends to sound (and look) angered or annoyed a lot; that just seems contradictory. This character going against the show’s stated rules stuck in my mind a lot throughout the series.
The other great thing about this anime is its music. The opening song is great, and infectiously easy to get stuck in your head, with a rather cool opening animation to match. The background music for the series was also really great, and rather unique. It fit this series really well and just sounds awesome. I’d love to listen to that music on its own.
I’d gripe over the fact that they play the same 5 or 6 cool tracks over and over again, but frankly, the series is over before the music loses its feeling and edge. The ending song was alright, in comparison; for some episodes, they showed scenes from the visiting souls’ time among the living or other points while the credits played, and I liked that a lot more than the standard ending animation.
Final Remarks / TL;DR
Death Parade does a lot right. It provides an interesting premise, has great animation and music, and provides really cool drama and storytelling. That being said, I’d say the thing that suffered was the overarching plot, sadly. The individual episodes on their own are absolutely wonderful, and you just wanted more after you finished each one. However, the relatively small issues I have with this show keep me from calling it a “masterpiece”.
Honestly, if you haven’t seen this show, do so as soon as you get the chance. I highly doubt anyone will walk away disappointed. This will especially work well with people who really like character-based stories. No matter who you are and what you like though, I think you’ll find something to be entertained with down in Quindecim.
Recommendation: Put This On Immediately
+++ great animation and music, individual episodes are awesome, black-haired girl
— eventual antagonist doesn’t get his time to shine in overarching plot, Ginti as a character seemed to mess with the show’s own mythos, dramatic scenes sometimes a bit vague